Ada has allowed us to investigate both fundamental and applied questions including large-scale sensory integration in the context of ongoing goal-oriented behavior the construction of the software and hardware technology that allows us to reliably run these large-scale real-world systems and the interaction and communication between humans and artifacts. Currently, we are jumping for a single virtual entity to a mixed reality system that will be inhabited by physical and virtual humans together with fully synthetic characters. We have subsequently applied this understanding to the problems of neurorehabilitation and quality of life management.
The Space: A day in the life of Ada
Ada was composed of several environments to be explored by visitors.
The “Conditioning tunnel” and “Exploratorium” leading into the main space, the “Ada main space” and the “Brainarium”, a concave area adjacent to the Ada main space from where six windows gave a view into Ada main space. The separating screen surrounding the Ada main space consisted of semi-transparent mirrors, allowing visitors to the Brainarium to see into the main space but not the reverse. The ledge below the windows was slanted at ∼30◦ and six 24″ LCD monitors were inset into it. To the top right of each screen was an array of four language selection buttons. The purpose of the Brainarium was to foster the understanding of the Ada system.
Ada – a playful interactive space