Our results demonstrate the effectiveness of the Rehabilitation Gaming System for aphasia for improving language and communication in patients with chronic aphasia suggesting that the current challenges faced by the healthcare system in the treatment of stroke might be effectively addressed by augmenting traditional therapy with computer-based methods.
Our results demonstrate that body ownership is influenced by cues which not only pertain to the body itself but also those arising outside of the body, and suggest that in goal-oriented tasks body ownership might result from the consistency of forward models.
Our results suggest that SVR systems are more beneficial than CT for upper-limb recovery, whereas NSVR systems are not. Additionally, we identified 6 principles of neurorehabilitation that are shared across SVR systems and are possibly responsible for their positive effect. These findings may disambiguate the contradictory results found in the current literature.
Despite the extensive research on spatial navigation, learning and VTE in the rat model, fewer studies have focused on humans. Here, we tested whether head-scanning behaviors that humans typically exhibit during spatial navigation are as predictive of spatial learning as in the rat. Our findings demonstrate that VTE is a signature of the stage of spatial learning in humans, and can be used to predict performance in navigation tasks with high accuracy.
Ahora @pomedas, CTO de @EodyneSystems nos cuenta sobre un proyecto piloto que están realizando junto a la Comunidad Científica de @Atos para la experiencia interactiva e immersiva de Neurodiversidad usando VR #AtosSC #GAAD2019
El president del Consell Europeu de Recerca reconeix la capacitat del sistema català d'atraure fons competitius europeus @recercat @educaciocat @iCERCA @ERC_Research #300ERCgrants